The exotic pleasures are unforgettable. Each of these versatile themes When this vishkanya was alive, she pursued the path of the samurai, but wasn't allowed to join their honorable ranks. Some embrace their bestial natures. Before Combat The warrior vampire uses her oil of keen edge on her katana and applies a dose of her racial poison to it. If reduced to 0 hit points, it's forced into gaseous form and must return to your coffin to reform (or the foot of your coffin if it cannot fit within it). A free Pathfinder RPG NPC Generator. The following template can be used to create unique vampire spawn with class levels. Pathfinder is pretty clear about the ability to stack templates, as there are multiple published examples of such. At least one vampire brings along a butler to ensure any other desires are met. Hills Have Bad Eyes (CR 7): e town s nearsighted An enlightened vampire spends his nights in meditation. A vampire often needs mortal minions—especially during the day, when it must retreat to its coffin for safety. A vampire spawn can climb sheer surfaces as though with a spider climb spell. Should that mortal ever be the target of a mind-affecting spell, that mortal is just as likely to babble madly to himself as he is to lash out and strike anyone nearby. Resurrection Vulnerability (Su) : A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). Vampire Strigoi - Pathfinder creature template ... (1-3 strigoi plus 2-6 vampire spawn) Treasure standard. A vampire spawn can climb sheer surfaces as though with a spider climb spell. uninvited. Whenever someone harms his spawn or one of his herd, an enlightened vampire responds with deliberate and decisive action. Need Help? Shadows, as creatures, aren't meant to have anything incommon with their living form, so I'm a-okay with that. Each time you select the feat, it applies to a different animal companion or familiar. This aristocratic figure could easily pass for human if not for the grave-pale skin, red eyes, and long fangs. A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. They become undead, so they should have d12s. Template Discussion View ... or weeping vampire; Strigoi; Vampire spawn; Vrykolakas. Here at last, these passing mentionsincluding the Spawn of Rovagug, the apostasy wraith, and the fungus queen-spring to full and vibrant (and dangerous) life, complete with stat blocks. Rebuild Rules: Saves –2 penalty on all Will saves. On a failed save, the victim gains 1 negative level and is staggered for 1d4 rounds. Base Statistics When he's not raging, the savage's statistics are AC 23, touch 16, flat-footed 18; hp 118; Fort +11, Will +6; Melee +1 greataxe +18/+13 (1d12+13/×3), slam +13 (1d4+4 plus energy drain), bite +12 (1d4+4 plus energy drain); Str 26, Cha 18; CMB +17 (+21 bull rush); CMD 33 (33 vs. bull rush). If the group prospers, the vampire might visit. Jiang-Shi : While the creature is adjacent to or in your square, it gains the benefit of your prayer scroll ability. The frightening power of vampires is offset by their vulnerabilities. This vampire tears his victims apart even as he bleeds them dry—savoring every scream he causes, enjoys the last heartbeat of each victim, and laughs at adventurers who dare to try stopping his murderous rampage. Potent vampires can compel lifelong friends to turn on each other, or even force people to kill their own loved ones. If you are destroyed, the creature retains its undead type but loses all other special abilities from this feat. A butler might work for a vampire because he wants to be rewarded with unlife himself. Before Combat The vampire lord casts stoneskin on herself. Traits Regeneration: The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. SkillsAs base creature, accounting for modified ability scores. Some, particularly weaker or newer ones, feel that it interferes with the unholy magic keeping their bodies animated. When a vampire seducer throws a party, it is the talk of the town, and everyone hopes to be invited. The coffin guard isn't just tasked with protecting his master. It suffers no penalties from negative levels, though it still dies if its negative levels equal or exceed its Hit Dice. Mythic Vampire CR 10/MR 4. Environment any Organization solitary, pair, gang (3–6), or pack (7–12) Treasure Value standard . Most of a vampire's victims become vampire spawn - ravenous creatures with a vampire's hunger for blood, but under the control of the vampire that created them. Energy Drain (Su) : A creature hit by a vampire spawn's slam (or other natural weapon) gains 1 negative level. Defense Vampires can change mortals that they frequently come into contact with. Str 22, Dex 20, Con —, Int 14, Wis 18, Cha 16, Base Atk +8; CMB +17 (+21 grapple); CMD 39 (41 vs. grapple), Feats Alertness, Combat Expertise, Dodge, Gorgon's Fist, Greater Grapple, Improved Critical (unarmed strike), Improved Grapple, Improved Initiative, Improved Unarmed Strike, Ki Stand, Lightning Reflexes, Mobility, Power Attack, Punishing Kick, Scorpion Style, Step Up, Toughness, Weapon Focus (unarmed strike), Skills Acrobatics +19 (+42 when jumping), Climb +20, Intimidate +17, Knowledge (history) +16, Perception +30, Sense Motive +30, Stealth +27; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, SQ change shape (dire bat or wolf, beast shape II ), fast movement, gaseous form, high jump, ki pool (9 points, cold iron/lawful/magic), life funnel, maneuver training, shadowless, slow fall 50 ft., spider climb, Combat Gear potion of displacement, potion of haste ; Other Gear amulet of natural armor +1, belt of physical might +2 (Str, Dex), bracers of armor +1, headband of alluring charisma +2, ring of protection +1, 500 gp. Others act more like terrifying savages, feeding upon the local population and causing wanton destruction throughout the area. Undead Barbarian An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. More like Lay your Eyes on this sick elbow drop! Pathfinder-RPG est une création de Paizo Publishing. A Barovian vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a Barovian vampire or Barovian vampire spawn cannot be enslaved again. Other mortals willingly give themselves over to vampires, either in exchange for a reward or a taste of power, or because the mortal falls for the vampire's dangerous mystique and romanticizes the act of the vampire's bite. "Why" you ask? Create Spawn (divine, downtime, necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. When a jiang-shi makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage), the jiang-shi can attempt to drain chi by drinking the victim's breath. Skill Focus. An addle-minded creature's quick and rebuild rules are the same. “Vampire spawn” is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. A vampire spawn uses the base creature's stats and abilities except as noted here. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Dungeons & Dragons 3.5 Edition Index – Templates October 1, 2007 Cross-Breed Templates Page 4 Cross-Breed Templates Cross-bread creatures have one “normal” parent and one parent from another plane of existence. Product Identity: ... templates, or kits for creating new characters tied to a specific premise. No one questions when someone purchases an animal, slaughters it, and serves it for dinner. These can be anything from favors, to illegal alchemical narcotics, to bribes of gold and treasure. However, it's an option utilized by vampires that are running for their unlives and attempting to stay hidden from vampire hunters. Nothing bad will happen from giving them s12 for all current and future hitdie. During Combat The vampire casts cloak of winds, expeditious retreat, greater invisibility, and shield on herself. When several vampires are on the prowl for blood, they collectively call themselves a hunger of vampires. ... a psychic vampire, the progenitor to the strix, and a handful of psychopomps . Others openly act as subordinates to even more powerful undead, such as liches and raveners. Poison (Ex) Vishkanya Venom : Weapon—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. Use statistics for vampire spawn with the young creature simple template to represent the pranksters. ; Aura strong necromancy. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures of the night.. Regional Effects Pathfinder Compendium. Some are not up to this grueling task and instead the curse overwhelms them. Vampires often collectively refer to humans who willingly allow themselves to be bitten as a herd. This section is a stub. Skills. A vampire is also tied to its coffin; if unable to return to its sarcophagus to recuperate, an injured vampire might very well be destroyed. Resentful of their more attractive offshoot race, nosferatu tend to be hermits, keeping their hideous, withered visages out of mortal sight to avoid suspicion. The target must succeed at a DC 14 Will save or become fascinated by the wearer and make no attempt to resist the draining on that round and the following 2 rounds. “Dread Vampire” is an acquired template that can be added to any living creature with an Intelligence score of 3 or higher (referred to hereafter as the base creature). Three times per day as a free action, the shield's wearer can command the heads to attack independently of her, biting with the wearer's base attack bonus (making multiple attacks if the wearer has a high enough base attack bonus). There was a point in fiction and gaming, not so long ago, that vampires were villains. Damage for the slam depends on the vampire spawn's size (see Bestiary 301). Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com Well, from what I can tell of how the rules are written, Vampires cannot create other vampires, only Vampire Spawn, due to some poor wording and the unfortunate fact that it is difficult to distinguish between Vampire Spawn, the specific creature, and vampire spawn, the vampires which have been spawned by another vampire. Vampires also recoil from garlic, holy symbols, and mirrors. Special Attacks: A vampire spawn gains a vampire's blood drain and dominate special attacks. They sometimes call themselves "moroi" to distinguish them from other kinds of vampires, which are inferior in their estimation. He uses Punishing Kick to knock his most dangerous opponent prone, then grapples it and drains its blood. Instead of acting normally on a roll of 01–25, the creature is instead normally affected by the spell or effect that round. Game statistics for vampires are created by using vampire templates. Other types of vampire exist, some of them arising from rare or even unique circumstances, but the following are the most notable types. A mockery of a mortal family, a vampire "family" consists of a powerful vampire lord along with several lesser vampires, spawn, and mortal minions. On rare occasions, vampires can conceive children with the living. Armor Class: Natural armor increases to +4, unless the base creature's natural armor is already +4 or higher. Vampire spawn are vulnerable to all attacks and effects that repel or slay vampires. A dread vampire uses all the base creature's statistics and special abilities except as noted here. Similar Creatures: Star vampire ... Navboxes for more information about using navboxes in articles. Prerequisites: Dhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companion. A jiang-shi's prayer scroll can be removed with a successful steal combat maneuver, which immediately ends the jiang-shi's immunity to these effects. The vampire's Strength, Dexterity and Constitutionscores are increased to 18, if they weren't already higher. Wights are meant to have "a weird and twisted reflection of the form it had in life", which does feel like there should have been a template, but I can forgive that based on the 'weird and twisted' part. Weaknesses: A vampire spawn has the same weaknesses of the vampire that created it. An enlightened vampire tries to live in peace with his surroundings, drinking the blood of the living only when he must do so to survive and trying not to kill his victims when he does. With razor-sharp fangs and the ability to drain the life out of his opponents, a vampire savage is a frightening sight to behold. Class Hit Dice are unaffected. If the new vampire is lower level than its creator, it is under the creator’s control. /# PATHFINDER CAMPAIGN ETTINfi: INNER 5EA BESTIARY . Her restless spirit remained trapped in her flesh after death, and eventually she animated her own rotting body and sought out those who had wronged her. Abilities. Furthermore, a vampire cannot enter a private home without first being invited inside, though nothing stops a vampire's mortal followers from breaking down a door and dragging a target out of a dwelling which the vampire cannot enter. Creating a Vampire Spawn "Vampire spawn" is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). This does not mean that such a vampire cannot defend herself in combat—it simply means that she prefers to get others to risk their necks instead of taking matters into her own cold, dead hands. The mythic vampire can expend two uses of mythic power when using create spawn to create a mythic vampire instead of a vampire spawn or non-mythic vampire. It's only mentioned in the regular vampire template, with the Monster Class and MM entry making no mention of it. Select Classes (optional) Paid users can select a second class and a prestige class. Crafting this item requires a successful DC 40 Craft (alchemy) check. Never more shall 2.5 foot deep gnomes get energy drained and wake up as a medium undead that are somehow supposed to "appear much as they did in life". Vampires can dominate the minds of mortals, compelling them to obey the vampire's every whim. Vampire Spawn. The following template can be used to create unique vampire spawn with class levels. Pages in category "Creature templates" The following 76 pages are in this category, out of 76 total. Prayer Scroll (Su) The scroll attached to the brow of a jiang-shi grants immunity to any effects generated by spell-completion or spell-trigger magic items, such as scrolls and wands. The vampire targets one humanoid it can see within 30 feet of it. CE Medium undead (augmented humanoid, human, orc), Init +8; Senses darkvision 60 ft.; Perception +24, AC 21, touch 14, flat-footed 16 (+1 deflection, +4 Dex, +1 dodge, +7 natural, –2 rage), Defensive Abilities channel resistance +4, improved uncanny dodge, orc ferocity, trap sense +3; DR 10/magic and silver and DR 1/—; Immune undead traits; Resist cold 10, electricity 10, Melee +1 greataxe +20/+15 (1d12+16/×3), bite +14 (1d4+5 plus energy drain), slam +15 (1d4+5 plus energy drain), Special Attacks blood drain, children of the night, create spawn, dominate (DC 20), energy drain (2 levels, DC 20), rage (24 rounds/day), rage powers (animal fury, bleeding blow, no escape, powerful blow +3). These cursed creatures, the dhampirs, retain some traits of their vampire parent, and live as misunderstood outcasts. Str 26, Dex 14, Con —, Int 18, Wis 15, Cha 20, Feats Alertness, Combat Casting, Critical Focus, Disruptive, Dodge, Flanking Foil, Improved Critical (longsword), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Skill Focus (Perception), Spellbreaker, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword), Skills Diplomacy +12, Intimidate +22, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (local) +11, Knowledge (nobility) +11, Perception +35, Sense Motive +12, Spellcraft +21, Use Magic Device +15; Racial Modifiers +8 Bluff, +8 Perception, +8 Sense Motive, +8 Stealth, Languages Common, Dwarven, Elven, Giant, Sylvan, Undercommon, SQ arcane pool (11 points, +4), change shape (dire bat or wolf, beast shape II ), elf blood, fighter training (fighter level 7), gaseous form, heavy armor proficiency, improved spell recall, knowledge pool, magus arcana (accurate strike, concentrate, spell shield, spellbreaker) medium armor proficiency, shadowless, spider climb, Gear +1 breastplate, +1 frost longsword, amulet of natural armor +1, belt of physical might +2 (Str, Dex), cloak of resistance +2, headband of alluring charisma +4, ring of protection +1, granite and diamond dust (worth 500 gp), 835 gp. If the victim is a humanoid or monstrous humanoid but not of the same subtype, it instead rises as a vampire spawn. Vampires trained in the bardic arts couple those skills with their vampiric abilities of domination and persuasion to freely mingle with mortal society. The victim rises from death as a vampire in 1d4 days. A Vampire’s Lair. This sort of vampire often takes control of a violent tribe of orcs, gnolls, and similar creatures, driving them into a frenzy and demanding blood sacrifices from them to appease his appetite. ... and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. "Vampire spawn" is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). Creating a Vampire “Vampire” is an acquired template that can be added to any living Creature with 5 or more Hit Dice ... A vampire spawn's statistics are identical to those of a wight, save for the following changes. Alignment: Any evil. This group constantly tries to creatively one up each other in the ways they seduce and kill their victims. Type to search for a spell, item, class — anything! Vampire spawn have a +4 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. The creature crumbles into dust if destroyed (just like a jiang-shi), but is not permanently destroyed unless measures are taken that would destroy a jiang-shi. For details, see the Vampire entry. Beyond their mortal minions, vampires can drain the blood or life energy from a victim to create spawn enslaved to their will—either full-fledged vampires or weaker vampire spawn. A few such vampires are powerful spellcasters who use magic to dampen the light around them, allowing them to operate in broad daylight. Class. NE Medium undead (augmented humanoid, elf, human), Init +6; Senses darkvision 60 ft., low-light vision; Perception +35, AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7 natural), Fort +16, Ref +10, Will +13; +2 vs. enchantments, Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune sleep, undead traits; Resist cold 10, electricity 10, Melee +1 frost longsword +20/+15 (1d8+11/17–20 plus 2d6), slam +13 (1d4+8 plus energy drain), Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22), greater spell combat, improved spell combat, spell combat (–2 attack, +2 concentration, double bonus), spellstrike, Magus Spells Prepared (CL 14th; concentration +18), 5th—baleful polymorph (DC 19), monstrous physique III, 4th—fire shield, greater invisibility, ice storm, shout (DC 18), stoneskin, 3rd—cloak of wind s, dispel magic, fireball (DC 17), haste, slow (DC 17), 2nd—darkness, frigid touch, mirror image, scorching ray (2), web (DC 16), 1st—expeditious retreat, frostbite, shield, shocking grasp (2), true strike, 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), ray of frost. Resist Drain (Ex) : After having its blood sucked out over and over again by a vampire, the repeatedly drained creature becomes used to the effects and builds a natural tolerance for energy drain. A vampire may free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. A vampire uses all the base creature’s statistics and special abilities except as noted here. From PathfinderWiki. ... a psychic vampire, the progenitor to the strix, and a handful of psychopomps . How would you go about doing that? Senses: A vampire spawn gains darkvision to 60 feet. A vampire wearer can use the thimble to inflict a tiny wound as part of the use of a blood drain, energy drain, or drain chi ability; use of the thimble in this way isn't an action. A vampire is an intelligent undead creature which feeds off the blood of the living in order to prolong its unnatural life afflicted, or blessed depending on one's viewpoint, by the curse of vampirism. The larger the population, the more potential victims and the more likely it is that vampires can be found there. I've considered just taking each of the monster level benefits and lumping them together into the template, but it doesn't quite feel like a good approach to me, I could have sworn there was a wight template. Even though they did not possess all of the standard vampire powers, they still had the affections of all their traditional weaknesses and vulnerabilities. Vampire spawn appeared as they did in life, though their features were hardened and appeared predatory.They lived their lives in darkness and believe they were better than other living or undead creatures. From the typical vampire's perspective, her only equal is another vampire. A vampire lord is a ruthless, calculating noble or other figure of authority that dominates her political landscape. XP 9,600. Because, unless you want to spend 8 character levels on the Libris Mortis monster class, getting turned into a Spawn does away with -everything- about your race, including your size and all. Because of this, he lives in a state of suffering, seeking to atone for his nature while exploring the mysteries of enlightenment. You can select this feat more than once. Alchemical blood is one, but a more common method is to drink the blood of animals. These vampires present themselves as nobility, criminal overlords, leaders of barbarian tribes, or other people of power or influence. Increase the frequency by 1 round (maximum 6). This platinum thimble, intricately crafted in the shape of an animal claw, is worn on one finger. Unlike many other undead creatures, vampires vary as widely as the creatures from which they originate. Such vampires draw less attention, but are still able to manipulate the strings of the devious plans they concoct. ey try to convince the PCs to help them take out their teacher, or trick Zekin into letting them in. Toxic (Ex) Four times per day as a swift action, a vishkanya can envenom a weapon that she wields with her toxic saliva or blood. Skills. Do these two templates roughly balance out, it y'alls opinion? A vampire spawn uses the base creature's stats and abilities except as noted here. Price 18,770 gp; Slot shield; CL 12th; Weight 15 lbs. Init +6; Senses darkvision 60 ft.; Perception +9, AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural), Defensive Abilities channel resistance +2, evasion; DR 5/silver; Immune undead traits; Resist cold 10, electricity 10, Weaknesses resurrection vulnerability, vampire weaknesses, Special Attacks blood drain, dominate (DC 13), energy drain (1 level, DC 13), sneak attack +1d6, Str 17, Dex 14, Con —, Int 8, Wis 12, Cha 15, Feats Improved Initiative, Intimidating Prowess, Power Attack, Skill Focus (Perception), Skills Acrobatics +13, Climb +6, Intimidate +10, Knowledge (local) +4, Perception +9, Sense Motive +6, Sleight of Hand +5, Stealth +13, SQ gaseous form, rogue talents (strong impression), shadowless, spider climb, trapfinding +1, Organization gang (2–8) or family (vampire plus 2–8), Treasure NPC Gear (chain shirt, dagger, other treasure). Feats: Spawn gain Skill Focus (Perception) as a bonus feat. Dungeons & Dragons 3.5 Edition Index – Templates February 28, 2007 Cross-Breed Templates Page 4 Cross-Breed Templates Cross-bread creatures have one “normal” parent and one parent from another plane of existence. But blending into mortal society isn't without risk, as subtle distinctions can give a vampire away. Challenge Rating: Same as base creature +3. Some vampires learn the arts of war while alive, then carry on those traditions into undeath. Organization: Solitary, pair, or troop (1-2 plus 2-5 dwarven vampire spawn) Treasure: NPC gear (+1 full plate, cloak of resistance +1) CREATING A DWARVEN VAMPIRE “Dwarven vampire” is an acquired template that can be added to any humanoid creature with the dwarf subtype and 5 or more Hit Dice (referred to hereafter as the base creature). Save for the slam depends on the vampire 's herd works the party feeling headed. And are available to creatures associated with or victims of vampires, which are in... 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